After you drain the second health bar, the upper half will ascend to the top of the arena and the lower half will engage in constant ground pound attacks. You won’t even need much in the form of upgrades, just lay into the boss with a few hits to keep sustained damage after firing, and switch to the Crimson Bull/Basilisk for heavy damage. What Weapons Should You Use?Īs for weapons to use in this encounter, it’s advised to avoid using the Katana in favor of the Shuriken Spitter. The upper half will largely remain less mobile and even some of its attacks are sent to the lower half to be made more dangerous, so it pays to pick your target. To dodge the attacks by the lower half, if you see it priming for a forward charge, dash left or right to get out of the way if it jumps into the air, you’ll see a red ring from where it is about to land, dash away and jump before impact to evade this. It’s the smarter bet to keep the lower half in your crosshairs to prevent it from blindsiding you, as the ground-pound attack can cause the most potent instant damage of all its attacks. To beat Hardcore Hero Mode, tactical use of Finishers is essential.The reason for suggesting you target the lower half is simple – these halves share the same health bar. For example, the Brain Tonic from Finishing a Shogai can greatly increase survivability in dangerous situations, but Shogai fill up the extra life meter by very little. This adds a layer of strategy to the use of Finishers, as the player must now weigh up an enemy's contribution to the extra life meter against the usefulness of their Gore Tool. The bigger the demon Finished, the more it will fill the meter, maxing out at three extra lives. In Hero Mode, Finishers don't just provide health and Gore Tools they also fill up the player's extra life meter. The exception to this is the Shogai, whose Gore Tool, Brain Tonic, takes the form of a temporary buff to the player's max health. Finishing a demon heals the player and allows for temporary use of that demon's signature weapon, known as a Gore Tool. If two charges are full, the player can Finish more powerful demons (outside of the Gassy Obariyon, which requires a third charge acquired near the end of the game). When one charge of the meter is full, the player can perform a Finisher move on a Shogai or Kugutsu demon. Killing enemies drops Finisher Orbs, which fill up the player's Finisher meter. The key to beating Hardcore Hero mode is a thorough understanding of the Mortal Kombat-inspired Finisher mechanic. For example, quick-switching between the Basilisk and the Crimson Bull will kill many enemies in two shots and deals high damage over long range, while switching either weapon with the Riot Gun is devastating up close. Shadow Warrior 3's combat is balanced around the use of quick-switching, so it's important to practice this skill and figure out what weapons combine best. This also preserves each individual weapon's ammo for longer. Switching weapons is fast, and doing so skips reload animations entirely, allowing the player to increase the firing speed of two or more weapons by rapidly switching between shots. Such pieces of knowledge as how many strikes from the Dragontail will put down a weaker foe and refill the player's ammo, the effective range of the Riot Gun, the splash radius of the Crimson Bull, and how long the Shuriken Spitter staggers enemies should all be second nature before attempting Hardcore Hero Mode.Įqually essential is mastering the game's weapon quick-switching mechanic. To beat Hardcore Hero mode, learning the mechanics, strengths, and weaknesses of every weapon is essential. Each one fills unique roles within the game's combat loop, but they are also balanced to intertwine with and complement each other. In retro shooter fashion, Lo Wang's arsenal in Shadow Warrior 3 consists of seven weapons.
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